LUDO TOURNAMENT RULES
Winner receives a $100 Karak House Gift Card
🎯 Tournament Format
- Games are played with 4 players per board
- Each player may play a maximum of 3 games
- Players earn points based on placement
- The player with the most total points across all games wins
🥇 Point System
- 1st Place — 5 Points
- 2nd Place — 3 Points
- 3rd Place — 1 Point
- 4th Place — 0 Points
⏱️ Time Limit
- Each game has a 30-minute limit
- Players must complete their move within 15 seconds
- When time expires, the player with the most tokens Home ranks highest. If tied, total progress toward Home determines placement
🏁 Tournament Tiebreaker
- If total tournament points are tied, the player with the highest single-game score ranks higher
- If still tied, tied players will play a 10-minute tiebreaker game
⚠️ Tournament Rules
- All dice rolls must be made using the provided dice cup
- If a die lands outside the board, the roll is burned and the turn is lost
- Respect all players and hosts
- No cheating or intentional stalling
- Tournament hosts have final say on disputes
🎲 Gameplay
- Games are played with 2 dice
- You must roll a 6 to bring a token out
- A token may be brought out for each 6 rolled
- Rolling at least one 6 gives an extra turn
- Capturing an opponent token grants an extra turn
- Entering Home grants an extra turn
- When rolling a 6, players must complete all bonus rolls before moving any tokens
- Three consecutive rolls containing at least one 6 will burn the turn
- Dice values may be split between two tokens or combined on a single token
- Players are not required to bring out a token after rolling a 6 and may choose to move another token instead
- You must capture at least one opponent token before entering Home
- After capturing a token, that token may not be moved again during the same turn
- An exact roll is required to enter Home
- If no valid move is available, the player’s turn ends
🚧 Blockade Rules
- Two tokens of the same color on the same space create a blockade
- A blockade acts as a safe space for all players
- Opponents cannot cross a blockade without landing directly on it
- A player’s own tokens may pass their own blockade freely
- A blockade may only be broken when moved onto a safe space again
- Blockades may only move using even numbers (2, 4, 6, etc.)
- Blockades cannot capture opponent tokens
- A blockade may capture another blockade
🎉 Have Fun & Good Luck! 🎲
Home
Base
Where all four tokens begin and return when captured.
Starting
Path
The main path tokens enter after rolling a 6 and travel clockwise around the board.
Safe
Square
Protected squares where tokens cannot be captured or blocked.
Home
Column
The final path tokens enter after completing a full lap and meeting the capture requirement.
Home
The final destination where tokens must land using the exact roll.