LUDO TOURNAMENT RULES

Winner receives a $100 Karak House Gift Card

🎯 Tournament Format

  • Games are played with 4 players per board
  • Each player may play a maximum of 3 games
  • Players earn points based on placement
  • The player with the most total points across all games wins

🥇 Point System

  • 1st Place — 5 Points
  • 2nd Place — 3 Points
  • 3rd Place — 1 Point
  • 4th Place — 0 Points

⏱️ Time Limit

  • Each game has a 30-minute limit
  • Players must complete their move within 15 seconds
  • When time expires, the player with the most tokens Home ranks highest. If tied, total progress toward Home determines placement

🏁 Tournament Tiebreaker

  • If total tournament points are tied, the player with the highest single-game score ranks higher
  • If still tied, tied players will play a 10-minute tiebreaker game

⚠️ Tournament Rules

  • All dice rolls must be made using the provided dice cup
  • If a die lands outside the board, the roll is burned and the turn is lost
  • Respect all players and hosts
  • No cheating or intentional stalling
  • Tournament hosts have final say on disputes

🎲 Gameplay

  • Games are played with 2 dice
  • You must roll a 6 to bring a token out
  • A token may be brought out for each 6 rolled
  • Rolling at least one 6 gives an extra turn
  • Capturing an opponent token grants an extra turn
  • Entering Home grants an extra turn
  • When rolling a 6, players must complete all bonus rolls before moving any tokens
  • Three consecutive rolls containing at least one 6 will burn the turn
  • Dice values may be split between two tokens or combined on a single token
  • Players are not required to bring out a token after rolling a 6 and may choose to move another token instead
  • You must capture at least one opponent token before entering Home
  • After capturing a token, that token may not be moved again during the same turn
  • An exact roll is required to enter Home
  • If no valid move is available, the player’s turn ends

🚧 Blockade Rules

  • Two tokens of the same color on the same space create a blockade
  • A blockade acts as a safe space for all players
  • Opponents cannot cross a blockade without landing directly on it
  • A player’s own tokens may pass their own blockade freely
  • A blockade may only be broken when moved onto a safe space again
  • Blockades may only move using even numbers (2, 4, 6, etc.)
  • Blockades cannot capture opponent tokens
  • A blockade may capture another blockade

🎉 Have Fun & Good Luck! 🎲

Home
Base

Where all four tokens begin and return when captured.

Starting
Path

The main path tokens enter after rolling a 6 and travel clockwise around the board.

Safe
Square

Protected squares where tokens cannot be captured or blocked.

Home
Column

The final path tokens enter after completing a full lap and meeting the capture requirement.

Home

The final destination where tokens must land using the exact roll.

Ludo board layout with labels explaining the meaning of each box, including start, safe zones, and home paths.